Friday, 9 November 2012
How to Make Games with Game Maker: Make enter Sprites and Attractions (2)
In part 1 the previous article, has been reviewed earliest stages related tutorial how to make games with Game Maker is a simple to use gamemaker Android, the stage gamemaker software installation on your PC or laptop. And at this time New Tech discussion will continue later stages. Phase - phase as it has been New Tech wrote in a previous article part 1. Below is a continuation tutorial gamemaker: Studio:
Enter Sprites
In the second phase related to how to make a simple Android game, we will try to enter or enter into gamemaker sprites. Sprites are images that represent objects in a game, or it could mean that the sprite is a tool that serves to visualize objects that we created to look or appear on the game and can be viewed by users. Examples of the image sprites wall or walls, items, characters, and so on. Meanwhile, to make their own sprites, there are several things that need to be done. The first thing to do is to run gamemaker software, then go to "Sprites" and select "Create Sprites". However, before making the sprites, make sure you have changed the gamemaker to Advance Mode, how to enter the "File" menu and select "Advanced Mode".
After you create and modify gamemaker sprites to Advance Mode, then change the "name" sprite that you create. To facilitate the sprites become easier and more efficient, Distinguish name of each sprites. Then you can insert images into sprites that you created earlier. Menginputnya way, ie go to "Sprites" and choose "Load Sprite". Then choose which image you want to add, then click "Open". Note that when you insert an image format. Gif (animated picture), then the sprite will turn into chunks of animation drawings. After that, select the "Transparent" mode to change the background on a transparent sprite image. To preview sprite you've made, you can go to the menu "Edit Sprites". In addition, by going to the page edit sprites, you can do image manipulation or editing sprites, such as image rotation set, enter alpha, and manage images as above. In addition, to obtain a transparent bermode file, you can use an image format. Gif or. Png, where you can unload animation so that each - each motion animated images can be sprites.
Creating Attraction
Stages of how to create a simple game is the next Android build objects - objects in gamemaker. Object itself is contained in the gamemaker component which is used to write the command - the command to be exercised or performed by a sprite or any other resource. Object has a very important role, because Attractions function governs all interactions and activities that occur in a game, such as characters move, throw, hit, shoot, and so on.
How to create objects in gamemaker ie, right-click the "Object" and then select the "Creat Object". Menu Attractions fairly complex, where on the right embedded menu "Action", the left enclosed information - information about the sprites that you will use, and in the middle there is the "Event". Furthermore, please input sprites you'll use into Objects. There is the "Visible" that serves to regulate the need to be seen whether or not you use sprites in the game you are designing it. In general, the sprites are made to be visible, where sprites can be seen by the user or game player. However, there are times when sprites were made so as not to be seen by game players, such as creating a path to a secret location or movement of an opponent make a path that will confront the player. In addition, there are the "Solid". This menu has the function to set an object, in which whether or not the object is solid and hard. Typically, objects are solid and hard is the background to a game.
In this article, a tutorial on how to make a simple game that can run on Android devices only to the third stage. While there is still a stage - the next step you need to see. However, the stage - the stage will be reviewed in the next part, the part 3 and so on. For that, let's continue to follow tutorial how to make a simple game of Android in the parts next.
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